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1. Salvaging other peoples wrecks needs to be a criminal act !!!!!!! - in Missions & Complexes [original thread]
Originally by: syphurous You know why I dont ask before I take ? Because I'm not stealing. I LOL at the people here posting mulitple times with their alts. I've seen a frigate kill a BS, so you all need to go and learn how to actually fi...
- by Charlie Chambers - at 2008.02.03 21:14:00
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2. Salvaging other peoples wrecks needs to be a criminal act !!!!!!! - in Missions & Complexes [original thread]
signed Think about game balance for a second. 1. You can't kill BS mission rats with a frigate. 2. You can't salvage mission wrecks with a BS. 3. Any frigate that jumps into an area (even a deadspace area) is going to *by default* get to the w...
- by Charlie Chambers - at 2008.02.03 20:09:00
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3. Regarding Possible Mission Changes - Dev Blog 2/21/07 - in Missions & Complexes [original thread]
Originally by: Guillame Herschel Edited by: Guillame Herschel on 27/02/2007 00:45:34 *snip* And you suddenly discover this game is a two-way - actually N-way - street. Your way of playing affects my way of playing, even if we never m...
- by Charlie Chambers - at 2007.02.27 01:15:00
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4. Regarding Possible Mission Changes - Dev Blog 2/21/07 - in Missions & Complexes [original thread]
I'm Gallente... if there were to be faction war, I would definitely want to hit my enemies hardest where they would hurt the most *in high sec*. The Caldari have the most to lose in their central systems, as do all of the factions. Allow capital ...
- by Charlie Chambers - at 2007.02.27 00:49:00
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5. Regarding Possible Mission Changes - Dev Blog 2/21/07 - in Missions & Complexes [original thread]
Originally by: Ezra Originally by: Charlie Chambers but capital ships can only be used in 0.0. Um, no. With the exception of Titans (which are limited to 0.0) and possibly motherships, capships are not limited to 0.0. Dreads ...
- by Charlie Chambers - at 2007.02.24 19:43:00
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6. Regarding Possible Mission Changes - Dev Blog 2/21/07 - in Missions & Complexes [original thread]
Heh, I actually went back and read the actual dev blog. Problems, though. If I, as a mission runner, am allowed to have a capital ship in low sec, it probably means that a pirate is allowed to have one too, which means that even fewer people are...
- by Charlie Chambers - at 2007.02.24 19:32:00
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7. Regarding Possible Mission Changes - Dev Blog 2/21/07 - in Missions & Complexes [original thread]
Though I will say that technical issues aside, it'd be interesting to have a licensing system whereby players with high standing with Concord and/or a faction could bring capital ships into empire. That way we could continue to do our missions in ...
- by Charlie Chambers - at 2007.02.24 18:37:00
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8. Regarding Possible Mission Changes - Dev Blog 2/21/07 - in Missions & Complexes [original thread]
This is so typical of any game company. IMO, CCP designed their game this way and now they've painted themselves into a corner. Level 5 missions would need more powerful ships to complete. You have 2 choices, tech 2 BS's or the capital ships that...
- by Charlie Chambers - at 2007.02.24 17:58:00
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